Histórico de Commits

Autor SHA1 Mensagem Data
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 9 meses atrás
  AzaezelX 2d974cebf5 add difFloatPi range validator há 9 meses atrás
  marauder2k7 73ad92b757 review notes from Az há 9 meses atrás
  marauder2k7 b2fe48ab8d more merge conflicts há 9 meses atrás
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 há 9 meses atrás
  AzaezelX f633ef3a3d fill in the validated variables há 10 meses atrás
  AzaezelX 0ac0ee88c2 BitfieldConsoleBaseType::setData definition há 10 meses atrás
  AzaezelX 64103a58aa enum value listing há 10 meses atrás
  marauder2k7 d87655bb3a merge dev há 1 ano atrás
  marauder2k7 0f4d2d1689 material definition finished há 1 ano atrás
  marauder2k7 58119a4f82 more material def há 1 ano atrás
  marauder2k7 cebfdbc5ec material definition há 1 ano atrás
  marauder2k7 eca0820134 init commit há 1 ano atrás
  marauder2k7 f5f50723ed final cleanup há 1 ano atrás
  marauder2k7 1edfbcf447 fixes for reload and flush há 1 ano atrás
  Areloch da743d9dc4 Removed test enum values há 1 ano atrás
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. há 1 ano atrás
  Areloch 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" há 1 ano atrás
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors há 1 ano atrás
  AzaezelX 0ce2da3a23 clean up math varsize complaints há 2 anos atrás
  AzaezelX 57037080b2 add an ignoreLighting entry to materials há 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
  AzaezelX 645f88d4af emissive to recivesShadows há 3 anos atrás
  AzaezelX 4c50270e25 fix orm vs single channel mapping há 3 anos atrás
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays há 3 anos atrás
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency há 3 anos atrás
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups há 3 anos atrás
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file há 3 anos atrás
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. há 4 anos atrás
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method há 4 anos atrás