História revízii

Autor SHA1 Správa Dátum
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 mesiacov pred
  AzaezelX 37f28dfbd7 cleanup strays 7 mesiacov pred
  marauder2k7 aa3f07e339 update macro 8 mesiacov pred
  marauder2k7 a52069bbc5 processed material null ref 8 mesiacov pred
  marauder2k7 6eac6d767b cleanup areas checking for named tex target in materials 9 mesiacov pred
  marauder2k7 d87655bb3a merge dev 1 rok pred
  marauder2k7 0f4d2d1689 material definition finished 1 rok pred
  marauder2k7 58119a4f82 more material def 1 rok pred
  marauder2k7 cebfdbc5ec material definition 1 rok pred
  marauder2k7 0458228e1c Update processedMaterial.cpp 1 rok pred
  marauder2k7 f5f50723ed final cleanup 1 rok pred
  marauder2k7 1edfbcf447 fixes for reload and flush 1 rok pred
  marauder2k7 f6dc694bd4 fully working 1 rok pred
  marauder2k7 85463c85ac named targets for image assets 1 rok pred
  AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) 1 rok pred
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 rok pred
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 3 rokov pred
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 rokov pred
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 rokov pred
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 rokov pred
  Areloch 6ade6f08ce Updated Assimp 5 rokov pred
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 rokov pred
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 6 rokov pred
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 rokov pred
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 6 rokov pred
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 rokov pred
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 6 rokov pred
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 rokov pred