Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 rokov pred |
James Urquhart
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 rokov pred |
Anis
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6f47cb7dfa
Update guiControl.h
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10 rokov pred |
Azaezel
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138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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10 rokov pred |
Azaezel
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6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
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10 rokov pred |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 rokov pred |
DavidWyand-GG
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539efcb1e1
Input event changes
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13 rokov pred |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |