AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 сар өмнө |
AzaezelX
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37f28dfbd7
cleanup strays
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8 сар өмнө |
marauder2k7
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aa3f07e339
update macro
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8 сар өмнө |
marauder2k7
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a52069bbc5
processed material null ref
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8 сар өмнө |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 сар өмнө |
marauder2k7
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d87655bb3a
merge dev
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1 жил өмнө |
marauder2k7
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0f4d2d1689
material definition finished
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1 жил өмнө |
marauder2k7
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58119a4f82
more material def
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1 жил өмнө |
marauder2k7
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cebfdbc5ec
material definition
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1 жил өмнө |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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1 жил өмнө |
marauder2k7
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f5f50723ed
final cleanup
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1 жил өмнө |
marauder2k7
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1edfbcf447
fixes for reload and flush
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1 жил өмнө |
marauder2k7
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f6dc694bd4
fully working
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1 жил өмнө |
marauder2k7
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85463c85ac
named targets for image assets
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1 жил өмнө |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 жил өмнө |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 жил өмнө |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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3 жил өмнө |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 жил өмнө |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 жил өмнө |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 жил өмнө |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 жил өмнө |
Areloch
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6ade6f08ce
Updated Assimp
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5 жил өмнө |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 жил өмнө |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 жил өмнө |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 жил өмнө |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 жил өмнө |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 жил өмнө |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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6 жил өмнө |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 жил өмнө |