Historique des commits

Auteur SHA1 Message Date
  Azaezel 0f3843cc5e shadowvar cleanup il y a 7 ans
  Azaezel 342bf8f3d3 gui shadowvar cleanups il y a 7 ans
  Areloch 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. il y a 7 ans
  Areloch 6805b5567e Remove unneeded isParent handling for entities in the GuiTreeViewCtrl il y a 8 ans
  Areloch df9deea1a8 Removes Entity/Component stuff from being behind an experimental flag. il y a 8 ans
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 8 ans
  Thomas "elfprince13" Dickerson bcc5459818 whitespace il y a 8 ans
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. il y a 9 ans
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. il y a 9 ans
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux il y a 9 ans
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. il y a 9 ans
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. il y a 9 ans
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. il y a 9 ans
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes il y a 10 ans
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. il y a 10 ans
  Dennis Brakhane b580b4a542 return the result value of scrollVisible il y a 10 ans
  Nathan Bowhay 0a345674ed Fixed spacing issues il y a 10 ans
  Nathan Bowhay 879dbf0b03 Documented console methods il y a 10 ans
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development il y a 10 ans
  Daniel Buckmaster f9cd778b3b Fixed tricky overloaded sfx* functions. il y a 10 ans
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. il y a 10 ans
  Vincent Gee 2f48f31a6f Fixed String comparisons. il y a 11 ans
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary il y a 11 ans
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor il y a 11 ans
  Scott Przybylski 2987681220 Alternate fix for GuiTreeView il y a 11 ans
  Scott Przybylski e21a0876b6 GuiTreeView bug in buildVisibleTree il y a 11 ans
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. il y a 11 ans
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes il y a 11 ans