Commit History

Author SHA1 Message Date
  Duion 7565447d63 resource integration: "setting image state manually" 9 years ago
  ZOD e471c96014 Teams implementation 9 years ago
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 years ago
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development 10 years ago
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 years ago
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 10 years ago
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 years ago
  Azaezel db089ab45f consistency 11 years ago
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. 11 years ago
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. 11 years ago
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: 11 years ago
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. 11 years ago
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. 12 years ago
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 years ago
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago