Commit History

Author SHA1 Message Date
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Ben Payne cadc390895 Fix leaked member var 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 11 years ago
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 years ago
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 years ago
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago