Commit History

Author SHA1 Message Date
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  Nathan Bowhay 72a0aed154 Some small console method docs 10 years ago
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 years ago
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage 11 years ago
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
  Daniel Buckmaster de6e5e20b7 Fix random number generation. 11 years ago
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator 11 years ago
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 12 years ago
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 years ago
  thecelloman 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 years ago
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 years ago
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 12 years ago
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. 12 years ago
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago