Commit History

Author SHA1 Message Date
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 10 years ago
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 12 years ago
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago