Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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10 years ago |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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10 years ago |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 years ago |
rextimmy
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3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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11 years ago |
Azaezel
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ebbd8a2e02
Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features.
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11 years ago |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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11 years ago |
SilentMike
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77bd934167
Merge pull request #424 from tdev/lock-checking
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12 years ago |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 years ago |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |