Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 6 vuotta sitten
  Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display 6 vuotta sitten
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 vuotta sitten
  Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 vuotta sitten
  Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 vuotta sitten
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  OTHGMars 5349bf226b Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 vuotta sitten
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 vuotta sitten
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 vuotta sitten
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 vuotta sitten
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 vuotta sitten
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 vuotta sitten
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 vuotta sitten
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 vuotta sitten
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 vuotta sitten
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 vuotta sitten
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 vuotta sitten
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten