marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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2 lat temu |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 lat temu |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 lat temu |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 lat temu |
AzaezelX
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4fd8436911
targeted fix for #45
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3 lat temu |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 lat temu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 lat temu |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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4 lat temu |
marauder2k7
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57aceb60fb
QOC
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4 lat temu |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 lat temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
bank
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e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
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11 lat temu |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |