Historia zmian

Autor SHA1 Wiadomość Data
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 lat temu
  AzaezelX c4ae6258cc sound safeties and future notes 2 lat temu
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 lat temu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 lat temu
  AzaezelX 4fd8436911 targeted fix for #45 3 lat temu
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 lat temu
  marauder2k7 76addc52eb Checks for emptyString in preload 4 lat temu
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 lat temu
  marauder2k7 57aceb60fb QOC 4 lat temu
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  AzaezelX fabd5864fa uninitialized variables-t3d 5 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. 11 lat temu
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu