Historique des commits

Auteur SHA1 Message Date
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements il y a 4 ans
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. il y a 4 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover il y a 5 ans
  AzaezelX 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors il y a 7 ans
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 il y a 9 ans
  Azaezel 1ee127b753 more unused variable cleanups il y a 9 ans
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
  Ben Payne 68b5e7b517 Fix more use-after-delete errors il y a 11 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  Thomas Fischer 53abbe066d added checks for valid pointers after locking il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans