Commit History

Auteur SHA1 Bericht Datum
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 jaren geleden
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 jaren geleden
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 jaren geleden
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 jaren geleden
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 jaren geleden
  Azaezel 1ee127b753 more unused variable cleanups 9 jaren geleden
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 jaren geleden
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 jaren geleden
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 jaren geleden
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden