Areloch
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
Azaezel
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a5bdbd47a2
corrects compilation errors on mac
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6 年之前 |
Areloch
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 年之前 |
Lukas Joergensen
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
Areloch
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9a207ca6b0
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |