AzaezelX
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77ef842670
particle emission safeties
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há 3 anos atrás |
AzaezelX
|
bba3b1a8d6
proper player head rot clamp
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há 3 anos atrás |
AzaezelX
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c3eb5e028b
constrain player mRot.z reguardless of translation
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há 3 anos atrás |
AzaezelX
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f0d919e859
sound asset conversions - materials
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há 4 anos atrás |
AzaezelX
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9217c62446
sound followups
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há 4 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
AzaezelX
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19eb3c42f0
more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
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há 4 anos atrás |
AzaezelX
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d3693bef8d
shifted playerdata down to the Long Lists block. fix player enum ref source side
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há 4 anos atrás |
marauder2k7
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d700ea4878
Committing player separately.
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há 4 anos atrás |
Areloch
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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há 4 anos atrás |
Areloch
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3e131f5b8e
Added changes missed via merge failures.
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há 4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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há 5 anos atrás |
AzaezelX
|
33f17ea759
pathshape gravity suppression injection
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há 5 anos atrás |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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há 5 anos atrás |
AzaezelX
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afb39d398f
code review:
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há 5 anos atrás |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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há 5 anos atrás |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
AzaezelX
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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há 6 anos atrás |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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há 6 anos atrás |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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há 6 anos atrás |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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há 7 anos atrás |
Azaezel
|
d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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há 7 anos atrás |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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há 8 anos atrás |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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há 8 anos atrás |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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há 8 anos atrás |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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há 8 anos atrás |