Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 77ef842670 particle emission safeties há 3 anos atrás
  AzaezelX bba3b1a8d6 proper player head rot clamp há 3 anos atrás
  AzaezelX c3eb5e028b constrain player mRot.z reguardless of translation há 3 anos atrás
  AzaezelX f0d919e859 sound asset conversions - materials há 4 anos atrás
  AzaezelX 9217c62446 sound followups há 4 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability há 4 anos atrás
  AzaezelX 19eb3c42f0 more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling há 4 anos atrás
  AzaezelX d3693bef8d shifted playerdata down to the Long Lists block. fix player enum ref source side há 4 anos atrás
  marauder2k7 d700ea4878 Committing player separately. há 4 anos atrás
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize há 4 anos atrás
  Areloch 3e131f5b8e Added changes missed via merge failures. há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp há 5 anos atrás
  AzaezelX 33f17ea759 pathshape gravity suppression injection há 5 anos atrás
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
  AzaezelX afb39d398f code review: há 5 anos atrás
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
  AzaezelX fabd5864fa uninitialized variables-t3d há 5 anos atrás
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix há 6 anos atrás
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. há 6 anos atrás
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation há 6 anos atrás
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess há 7 anos atrás
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod há 7 anos atrás
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups há 7 anos atrás
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). há 8 anos atrás
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control há 8 anos atrás
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. há 8 anos atrás
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects há 8 anos atrás