Commit History

Upphovsman SHA1 Meddelande Datum
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 år sedan
  Lukas Aldershaab 3c8d07a03e Cleanup and fixes 4 år sedan
  Lukas Aldershaab 4f472bf402 New terrain blending 4 år sedan
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 år sedan
  Lukas Aldershaab 49a8c0ad36 Fix ORM maps in terrain textures 4 år sedan
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 år sedan
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 år sedan
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 år sedan
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 år sedan
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap 5 år sedan
  AzaezelX c2e74f375a uninitialized variables-terrain 5 år sedan
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 5 år sedan
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 år sedan
  Azaezel daef7aa128 debug spew cleanup 6 år sedan
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 år sedan
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 år sedan
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 år sedan
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
  RexTimmy d46f82ef1d re-enable face culling for the terrain 8 år sedan
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 år sedan
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 år sedan
  Azaezel 196b214eae engine: 9 år sedan
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 10 år sedan
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 10 år sedan
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 10 år sedan
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 10 år sedan
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 år sedan