Azaezel
|
2009bf1ee3
refactor to avoid shadowvars
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hace 7 años |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
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hace 9 años |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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hace 12 años |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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hace 12 años |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |