Historial de Commits

Autor SHA1 Mensaje Fecha
  Azaezel 2009bf1ee3 refactor to avoid shadowvars hace 7 años
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  rextimmy 41e5caf22b Direct3D11 Engine/source changes hace 9 años
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años