AzaezelX
|
40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
|
7 bulan lalu |
AzaezelX
|
37f28dfbd7
cleanup strays
|
8 bulan lalu |
marauder2k7
|
aa3f07e339
update macro
|
8 bulan lalu |
marauder2k7
|
a52069bbc5
processed material null ref
|
8 bulan lalu |
marauder2k7
|
6eac6d767b
cleanup areas checking for named tex target in materials
|
9 bulan lalu |
marauder2k7
|
d87655bb3a
merge dev
|
1 tahun lalu |
marauder2k7
|
0f4d2d1689
material definition finished
|
1 tahun lalu |
marauder2k7
|
58119a4f82
more material def
|
1 tahun lalu |
marauder2k7
|
cebfdbc5ec
material definition
|
1 tahun lalu |
marauder2k7
|
0458228e1c
Update processedMaterial.cpp
|
1 tahun lalu |
marauder2k7
|
f5f50723ed
final cleanup
|
1 tahun lalu |
marauder2k7
|
1edfbcf447
fixes for reload and flush
|
1 tahun lalu |
marauder2k7
|
f6dc694bd4
fully working
|
1 tahun lalu |
marauder2k7
|
85463c85ac
named targets for image assets
|
1 tahun lalu |
AzaezelX
|
2629d28520
let normal maps handle raw file locations (imposter support)
|
1 tahun lalu |
AzaezelX
|
56e4484ff6
remove glowbin as it's own render pass
|
1 tahun lalu |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
3 tahun lalu |
AzaezelX
|
c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 tahun lalu |
AzaezelX
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 tahun lalu |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 tahun lalu |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 tahun lalu |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 tahun lalu |
Areloch
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 tahun lalu |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 tahun lalu |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
6 tahun lalu |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
6 tahun lalu |
Areloch
|
62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
|
6 tahun lalu |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
6 tahun lalu |