JeffR
|
6b28f1f151
Fleshes out remaining missing editor settings entries/categories
|
3 年之前 |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 年之前 |
AzaezelX
|
69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Areloch
|
837983c767
Adds script function to access full path of the level asset's preview image file
|
5 年之前 |
Areloch
|
3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
|
5 年之前 |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 年之前 |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
5 年之前 |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 年之前 |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 年之前 |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
6 年之前 |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 年之前 |
Areloch
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 年之前 |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 年之前 |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 年之前 |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 年之前 |
Areloch
|
abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
|
8 年之前 |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 年之前 |