Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
  Azaezel a0eebd01c8 refactor to avoid shadowvars 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa