James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 years ago |
Azaezel
|
13f00ca79d
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
|
9 years ago |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 years ago |
Azaezel
|
23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
|
9 years ago |
Azaezel
|
2753f562e8
shadow caching
|
9 years ago |
LuisAntonRebollo
|
19afd0c22b
.
|
10 years ago |
LuisAntonRebollo
|
f166e5286d
Fix lighting errors when all lights are disabled.
|
10 years ago |
Azaezel
|
9e404b3707
kills off the presence of a fake light when there are no others in a given scene
|
11 years ago |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
11 years ago |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |