rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
LuisAntonRebollo
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ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
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10 years ago |
Azaezel
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ea29f5203d
DeferredBumpFeat order of operations corrections
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10 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
LuisAntonRebollo
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1d3f3fdfe4
Fix OpenGL changes formating.
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10 years ago |
Azaezel
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2e112802e5
DeferredMinnaert feautre was missing samplernames
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10 years ago |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 years ago |
Azaezel
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52ef23d0ec
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
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11 years ago |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |