Azaezel
|
e475b3060b
won't need that any more after this
|
9 years ago |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 years ago |
Azaezel
|
b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
|
9 years ago |
Azaezel
|
2753f562e8
shadow caching
|
10 years ago |
Daniel Buckmaster
|
ae284a89ec
Merge branch 'development' into defineconsolemethod
|
10 years ago |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 years ago |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 years ago |
DavidWyand-GG
|
17113d3ba5
Blinn-Phong Specular Changes
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |