Commit Verlauf

Autor SHA1 Nachricht Datum
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 10 Jahren
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device vor 10 Jahren
  James Urquhart 3a457749ec Oculus VR DK2 Support vor 10 Jahren
  Ben Payne 98e79f3aec Fix uninitialized member vars vor 11 Jahren
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. vor 11 Jahren
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency vor 11 Jahren
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum vor 12 Jahren
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering vor 12 Jahren
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren