|  Nathan Bowhay | 32a4365ea9
							
							Optimized code | 10 years ago | 
				
					
						|  Nathan Bowhay | ad267f0505
							
							Fixed angle conversion issues | 10 years ago | 
				
					
						|  Daniel Buckmaster | 6009ac3568
							
							Revert "Euler to quat reversion" | 11 years ago | 
				
					
						|  Azaezel | f678a19be8
							
							Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. | 11 years ago | 
				
					
						|  Daniel Buckmaster | 8b1ff267f0
							
							Fixed quaternion set from euler. | 11 years ago | 
				
					
						|  cpusci | 7a8f46b19f
							
							Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx | 12 years ago | 
				
					
						|  DavidWyand-GG | 7dbfe6994d
							
							Engine directory for ticket #1 | 13 years ago |