marauder2k7
|
e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
|
8 ay önce |
AzaezelX
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 ay önce |
marauder2k7
|
7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
|
9 ay önce |
AzaezelX
|
2d974cebf5
add difFloatPi range validator
|
9 ay önce |
marauder2k7
|
73ad92b757
review notes from Az
|
9 ay önce |
marauder2k7
|
0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
|
9 ay önce |
AzaezelX
|
f633ef3a3d
fill in the validated variables
|
10 ay önce |
marauder2k7
|
4d980e5406
various cleanups and fixes
|
1 yıl önce |
marauder2k7
|
22037bf94f
moar refactors
|
1 yıl önce |
marauder2k7
|
852ed8f225
Sfx playlist asset working (#1109)
|
2 yıl önce |
AzaezelX
|
c4ae6258cc
sound safeties and future notes
|
2 yıl önce |
AzaezelX
|
15f7f04bee
standardize soundasset preloading for datablocks
|
2 yıl önce |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 yıl önce |
AzaezelX
|
4fd8436911
targeted fix for #45
|
3 yıl önce |
AzaezelX
|
e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
|
4 yıl önce |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 yıl önce |
marauder2k7
|
76addc52eb
Checks for emptyString in preload
|
4 yıl önce |
AzaezelX
|
ef652ad8b9
clean out of the manual getSFXProfile() methods
|
4 yıl önce |
marauder2k7
|
57aceb60fb
QOC
|
4 yıl önce |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
|
4 yıl önce |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 yıl önce |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
bank
|
e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
|
11 yıl önce |
LuisAntonRebollo
|
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
|
11 yıl önce |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |