Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 8 ay önce
  AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ay önce
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 ay önce
  AzaezelX 2d974cebf5 add difFloatPi range validator 9 ay önce
  marauder2k7 73ad92b757 review notes from Az 9 ay önce
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 9 ay önce
  AzaezelX f633ef3a3d fill in the validated variables 10 ay önce
  marauder2k7 4d980e5406 various cleanups and fixes 1 yıl önce
  marauder2k7 22037bf94f moar refactors 1 yıl önce
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 yıl önce
  AzaezelX c4ae6258cc sound safeties and future notes 2 yıl önce
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 yıl önce
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
  AzaezelX 4fd8436911 targeted fix for #45 3 yıl önce
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 yıl önce
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 yıl önce
  marauder2k7 76addc52eb Checks for emptyString in preload 4 yıl önce
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 yıl önce
  marauder2k7 57aceb60fb QOC 4 yıl önce
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  AzaezelX fabd5864fa uninitialized variables-t3d 5 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. 11 yıl önce
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 yıl önce
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 yıl önce