AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 месяцев назад |
AzaezelX
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37f28dfbd7
cleanup strays
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7 месяцев назад |
marauder2k7
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aa3f07e339
update macro
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7 месяцев назад |
marauder2k7
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a52069bbc5
processed material null ref
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7 месяцев назад |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 месяцев назад |
marauder2k7
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d87655bb3a
merge dev
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1 год назад |
marauder2k7
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0f4d2d1689
material definition finished
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1 год назад |
marauder2k7
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58119a4f82
more material def
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1 год назад |
marauder2k7
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cebfdbc5ec
material definition
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1 год назад |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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1 год назад |
marauder2k7
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f5f50723ed
final cleanup
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1 год назад |
marauder2k7
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1edfbcf447
fixes for reload and flush
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1 год назад |
marauder2k7
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f6dc694bd4
fully working
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1 год назад |
marauder2k7
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85463c85ac
named targets for image assets
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1 год назад |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 год назад |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 год назад |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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3 лет назад |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 лет назад |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 лет назад |
Areloch
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6ade6f08ce
Updated Assimp
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5 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 лет назад |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 лет назад |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 лет назад |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 лет назад |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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6 лет назад |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 лет назад |