Commit History

Author SHA1 Message Date
  AzaezelX 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance 6 years ago
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 6 years ago
  AzaezelX d034ea2be8 no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) 6 years ago
  AzaezelX a0d1a076d5 Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP 6 years ago
  Areloch 000c7b2263 GL work 6 years ago
  AzaezelX 0cd8948fcf stray var killoffs 6 years ago
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts 6 years ago
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 years ago
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 years ago
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 6 years ago
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 years ago
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 years ago
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 years ago
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 years ago
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 6 years ago
  Azaezel 04a6130df8 sync correction 6 years ago
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP 6 years ago
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 years ago
  Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) 6 years ago
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 years ago
  Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. 6 years ago
  Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove 6 years ago
  Azaezel 309d518249 scale reflection properly 6 years ago
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 years ago
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 years ago
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 6 years ago
  Areloch 788e265477 Finished current cleanup/reorg. 6 years ago
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 6 years ago
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 years ago
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 years ago