Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 anni fa
  Azaezel 196b214eae engine: 10 anni fa
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 anni fa
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 11 anni fa
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 11 anni fa
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 anni fa
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 anni fa
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 anni fa
  xoltan add2f8cb47 Terrain Macro Texture 13 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa