Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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9 anni fa |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
Azaezel
|
598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 anni fa |
Azaezel
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196b214eae
engine:
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10 anni fa |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 anni fa |
LuisAntonRebollo
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ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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11 anni fa |
LuisAntonRebollo
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2f8d18c0c0
Merge pull request #929 from BeamNG/remove_old_opengl_code
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11 anni fa |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 anni fa |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 anni fa |
LuisAntonRebollo
|
f101fbe820
Remove unnecesary code for handle OpenGL.
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11 anni fa |
xoltan
|
add2f8cb47
Terrain Macro Texture
|
13 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |