AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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8 mesi fa |
AzaezelX
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37f28dfbd7
cleanup strays
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8 mesi fa |
marauder2k7
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aa3f07e339
update macro
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8 mesi fa |
marauder2k7
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a52069bbc5
processed material null ref
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8 mesi fa |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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10 mesi fa |
marauder2k7
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d87655bb3a
merge dev
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1 anno fa |
marauder2k7
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0f4d2d1689
material definition finished
|
1 anno fa |
marauder2k7
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58119a4f82
more material def
|
1 anno fa |
marauder2k7
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cebfdbc5ec
material definition
|
1 anno fa |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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1 anno fa |
marauder2k7
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f5f50723ed
final cleanup
|
1 anno fa |
marauder2k7
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1edfbcf447
fixes for reload and flush
|
1 anno fa |
marauder2k7
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f6dc694bd4
fully working
|
1 anno fa |
marauder2k7
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85463c85ac
named targets for image assets
|
1 anno fa |
AzaezelX
|
2629d28520
let normal maps handle raw file locations (imposter support)
|
1 anno fa |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 anno fa |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
3 anni fa |
AzaezelX
|
c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 anni fa |
AzaezelX
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 anni fa |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 anni fa |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anni fa |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 anni fa |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 anni fa |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
6 anni fa |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
6 anni fa |
Areloch
|
62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
|
6 anni fa |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 anni fa |