Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 lat temu |
Areloch
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b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
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5 lat temu |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 lat temu |
AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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5 lat temu |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 lat temu |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 lat temu |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 lat temu |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 lat temu |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 lat temu |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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6 lat temu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 lat temu |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 lat temu |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 lat temu |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 lat temu |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 lat temu |
AzaezelX
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76dbedb02f
reskinning fixes
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6 lat temu |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 lat temu |
suncaller
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8a7c09c8fe
Clean up redundant variables
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7 lat temu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
OTHGMars
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82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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7 lat temu |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 lat temu |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 lat temu |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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8 lat temu |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 lat temu |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 lat temu |