تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 4 ماه پیش
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 8 ماه پیش
  AzaezelX 2d974cebf5 add difFloatPi range validator 9 ماه پیش
  marauder2k7 73ad92b757 review notes from Az 9 ماه پیش
  marauder2k7 b2fe48ab8d more merge conflicts 9 ماه پیش
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 9 ماه پیش
  AzaezelX f633ef3a3d fill in the validated variables 9 ماه پیش
  AzaezelX 0ac0ee88c2 BitfieldConsoleBaseType::setData definition 9 ماه پیش
  AzaezelX 64103a58aa enum value listing 9 ماه پیش
  marauder2k7 d87655bb3a merge dev 1 سال پیش
  marauder2k7 0f4d2d1689 material definition finished 1 سال پیش
  marauder2k7 58119a4f82 more material def 1 سال پیش
  marauder2k7 cebfdbc5ec material definition 1 سال پیش
  marauder2k7 eca0820134 init commit 1 سال پیش
  marauder2k7 f5f50723ed final cleanup 1 سال پیش
  marauder2k7 1edfbcf447 fixes for reload and flush 1 سال پیش
  Areloch da743d9dc4 Removed test enum values 1 سال پیش
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. 1 سال پیش
  Areloch 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 سال پیش
  Areloch b161e72e7f Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors 1 سال پیش
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 سال پیش
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 سال پیش
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
  AzaezelX 645f88d4af emissive to recivesShadows 3 سال پیش
  AzaezelX 4c50270e25 fix orm vs single channel mapping 3 سال پیش
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 سال پیش
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 سال پیش
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 سال پیش
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 سال پیش
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 سال پیش