Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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%!s(int64=4) %!d(string=hai) anos |
AzaezelX
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36b31ae19d
zip support followup
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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%!s(int64=6) %!d(string=hai) anos |