Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
Bloodknight
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af126ad089
Fix GCC9 complaints
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%!s(int64=5) %!d(string=hai) anos |
Bloodknight
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f52ae7f1b3
Fix GCC9 complaints
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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7b1c083839
Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues.
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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41277fe3b8
Fixes a mistake with setting the looseFilePath for the auto-created terrain asset.
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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%!s(int64=6) %!d(string=hai) anos |