تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 سال پیش
  AzaezelX a67d2c52cd "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix 6 سال پیش
  AzaezelX 091af6bdff glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. 6 سال پیش
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 سال پیش
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 سال پیش
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 سال پیش
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 سال پیش
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 سال پیش
  Azaezel 196b214eae engine: 10 سال پیش