提交歷史

作者 SHA1 備註 提交日期
  Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 年之前
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 年之前
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 年之前
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 年之前
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 年之前
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年之前
  AzaezelX 36b31ae19d zip support followup 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 年之前
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 年之前
  Bloodknight af126ad089 Fix GCC9 complaints 5 年之前
  Bloodknight f52ae7f1b3 Fix GCC9 complaints 5 年之前
  Areloch 7b1c083839 Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues. 5 年之前
  Areloch 41277fe3b8 Fixes a mistake with setting the looseFilePath for the auto-created terrain asset. 5 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年之前
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 年之前
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前