JeffR
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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há 3 anos atrás |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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há 3 anos atrás |
Areloch
|
a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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há 4 anos atrás |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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há 4 anos atrás |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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há 4 anos atrás |
AzaezelX
|
36b31ae19d
zip support followup
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há 4 anos atrás |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
há 5 anos atrás |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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há 6 anos atrás |
Areloch
|
d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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há 6 anos atrás |