Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX e9415a0994 uninitialized variables-collision пре 5 година
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. пре 5 година
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. пре 5 година
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management пре 5 година
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes пре 6 година
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button пре 6 година
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again пре 6 година
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. пре 6 година
  AzaezelX 76dbedb02f reskinning fixes пре 6 година
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP пре 6 година
  suncaller 8a7c09c8fe Clean up redundant variables пре 7 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. пре 7 година
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux пре 7 година
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance пре 7 година
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes пре 7 година
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles пре 8 година
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). пре 8 година
  Areloch 7219899287 Working on shader const binding пре 8 година
  Areloch 70c154c7d3 Implement of the shader consts binding. пре 8 година
  Marc Chapman d4c2eeea98 Selection Highlighting пре 8 година
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. пре 8 година
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space пре 9 година
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions пре 9 година