AzaezelX
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e9415a0994
uninitialized variables-collision
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пре 5 година |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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пре 5 година |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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пре 5 година |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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пре 5 година |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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пре 6 година |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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пре 6 година |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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пре 6 година |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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пре 6 година |
AzaezelX
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76dbedb02f
reskinning fixes
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пре 6 година |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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пре 6 година |
suncaller
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8a7c09c8fe
Clean up redundant variables
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пре 7 година |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
OTHGMars
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82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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пре 7 година |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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пре 7 година |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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пре 7 година |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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пре 7 година |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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пре 8 година |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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пре 8 година |
Areloch
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7219899287
Working on shader const binding
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пре 8 година |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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пре 8 година |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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пре 8 година |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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пре 8 година |
Thomas "elfprince13" Dickerson
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45ae5e71cb
fixed lots of tabs and space
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пре 9 година |
Thomas "elfprince13" Dickerson
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3f6c269f6a
Fixed type inference for nulls in console functions
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пре 9 година |