Commit History

Author SHA1 Message Date
  Areloch 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 5 years ago
  Areloch 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
  AzaezelX 8aa03a4ac9 uninitialized variables-renderinstance 5 years ago
  AzaezelX 1a33d483a3 ensure we've got a known stateblock set for GeneratePrefilterMap 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago
  AzaezelX d75593bf6f hooks up missing probe capture filters 5 years ago
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 years ago
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 years ago
  AzaezelX 501990c3b6 from @rextimmy: ssao work 6 years ago
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 years ago
  AzaezelX 9859d9b7bc 'correct' refscale back to mismatching between forward and deferred. Because Reasons. >.> 6 years ago
  Jeff Raab 38b0d0f1fe Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 6 years ago
  AzaezelX e83eabcb87 refbox calc parity, and killed off some doubled up alpha subtraction 6 years ago
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 years ago
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 years ago
  AzaezelX 4d714091b7 missed a few conversions 6 years ago
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 years ago
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  Areloch e5c12f4aab Reduce console spam from probe manager when not in debug 6 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 years ago
  Areloch 27b304eec3 Various fixes 6 years ago
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch 8196ad9d32 Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash. 6 years ago
  Areloch 3fa7a0d4fa Various fixes 6 years ago
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 years ago
  AzaezelX ae752a04e8 remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times) 6 years ago
  Areloch bd170b5abe WIP of forward probe scoring. 6 years ago
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 years ago