Commit History

Author SHA1 Message Date
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
  Tim Barnes 9e65e940d0 lighting single buffer 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 196b214eae engine: 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago