Historique des commits

Auteur SHA1 Message Date
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 il y a 6 mois
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  marauder2k7 32c6330b72 guiControlProfile il y a 9 mois
  AzaezelX b710a309bd asset load flow work il y a 2 ans
  Lukas Aldershaab 89b0c7f73b Console Refactor il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Robert MacGregor 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. il y a 4 ans
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. il y a 4 ans
  OTHGMars 666065ce6c GuiGameListMenuCtrl Update il y a 4 ans
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Jeff Hutchinson 02447f0996 compile fixes. il y a 4 ans
  Areloch 87217e2365 Removes unneeded redundant asserts when the functions already have range sanity checks il y a 4 ans
  Areloch efa84660bc Added handling for gamepad key input consumption as well. il y a 4 ans
  Areloch bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. il y a 4 ans
  Areloch db6c63d424 Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI il y a 5 ans
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases il y a 5 ans
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. il y a 5 ans
  Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages il y a 5 ans
  Areloch ef4cc8b573 Updated names of some of the input images to match the names of the inputs to simplify lookups il y a 5 ans
  Areloch 37420cda66 Updates the BaseGame UI theme to be more legible and visually consistent. il y a 5 ans
  Marc Chapman 913c8753d0 Linux Slash compatability il y a 5 ans
  Areloch a561d590ca Minor cleanups to guiGameListMenuCtrl il y a 5 ans
  Areloch 3b47d41da2 Majority of options menu integration completed il y a 5 ans
  Areloch bc27125e90 Initial pass to rework and cleanup the main UI interface il y a 5 ans
  Masquara 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 8 ans
  Areloch 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
  Daniel Buckmaster b94679aebc Prevent call to dStrlen(NULL). il y a 11 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans