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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 жил өмнө
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 жил өмнө
  Tim Barnes 9e65e940d0 lighting single buffer 6 жил өмнө
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 жил өмнө
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 жил өмнө
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө
  James Urquhart 3496c549b5 Hardware Skinning Support 10 жил өмнө
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Azaezel 196b214eae engine: 9 жил өмнө
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 жил өмнө
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө