커밋 기록

작성자 SHA1 메시지 날짜
  Azaezel 68da3176c9 more gfx shadowvar cleanups 7 년 전
  Areloch 23fb9ba38b Conflict resolution with devhead. 8 년 전
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 년 전
  Areloch 9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 8 년 전
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 년 전
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 10 년 전
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 10 년 전
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 년 전
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 년 전
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 년 전
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 년 전
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 11 년 전
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전