AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 лет назад |
AzaezelX
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4fd8436911
targeted fix for #45
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3 лет назад |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 лет назад |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 лет назад |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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4 лет назад |
marauder2k7
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57aceb60fb
QOC
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4 лет назад |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
bank
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e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
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11 лет назад |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |