Commit History

Autor SHA1 Mensaxe Data
  Lukas Aldershaab 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
  Areloch a62024a677 Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display %!s(int64=2) %!d(string=hai) anos
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields %!s(int64=2) %!d(string=hai) anos
  Areloch 14d099ce37 Corrects logic handling the TypeString for the onInspect dynamic field behavior. %!s(int64=2) %!d(string=hai) anos
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. %!s(int64=2) %!d(string=hai) anos
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=6) %!d(string=hai) anos
  Areloch 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos