Areloch
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 years ago |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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4 years ago |
Areloch
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638a515702
Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 years ago |
AzaezelX
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8aa03a4ac9
uninitialized variables-renderinstance
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5 years ago |
AzaezelX
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1a33d483a3
ensure we've got a known stateblock set for GeneratePrefilterMap
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |
AzaezelX
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d75593bf6f
hooks up missing probe capture filters
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5 years ago |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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5 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 years ago |
AzaezelX
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501990c3b6
from @rextimmy: ssao work
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5 years ago |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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5 years ago |
AzaezelX
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9859d9b7bc
'correct' refscale back to mismatching between forward and deferred. Because Reasons. >.>
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6 years ago |
Jeff Raab
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38b0d0f1fe
Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
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6 years ago |
AzaezelX
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e83eabcb87
refbox calc parity, and killed off some doubled up alpha subtraction
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6 years ago |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 years ago |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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6 years ago |
AzaezelX
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4d714091b7
missed a few conversions
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6 years ago |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 years ago |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
Areloch
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e5c12f4aab
Reduce console spam from probe manager when not in debug
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6 years ago |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 years ago |
Areloch
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27b304eec3
Various fixes
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6 years ago |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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8196ad9d32
Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
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6 years ago |
Areloch
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3fa7a0d4fa
Various fixes
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6 years ago |