История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 лет назад
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 лет назад
  AzaezelX e9415a0994 uninitialized variables-collision 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 лет назад
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 6 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 6 лет назад
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 лет назад
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 лет назад
  AzaezelX 76dbedb02f reskinning fixes 6 лет назад
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 лет назад
  suncaller 8a7c09c8fe Clean up redundant variables 7 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 лет назад
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 лет назад
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 8 лет назад
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 8 лет назад
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 лет назад
  Areloch 7219899287 Working on shader const binding 8 лет назад
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 лет назад
  Marc Chapman d4c2eeea98 Selection Highlighting 8 лет назад
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 лет назад