AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 лет назад |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 лет назад |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 лет назад |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 лет назад |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 лет назад |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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6 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 лет назад |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 лет назад |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 лет назад |
Areloch
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 лет назад |
AzaezelX
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76dbedb02f
reskinning fixes
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6 лет назад |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 лет назад |
suncaller
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8a7c09c8fe
Clean up redundant variables
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7 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
OTHGMars
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82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
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7 лет назад |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 лет назад |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 лет назад |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 лет назад |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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8 лет назад |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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8 лет назад |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 лет назад |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 лет назад |
Areloch
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7219899287
Working on shader const binding
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8 лет назад |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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8 лет назад |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 лет назад |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 лет назад |