Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets hace 5 años
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving hace 5 años
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path hace 6 años
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again hace 6 años
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration hace 6 años
  Areloch 17cec11b97 Added refactor of Editor Settings window hace 6 años
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing hace 6 años
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. hace 8 años