История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 лет назад
  JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 лет назад
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 4 лет назад
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 лет назад
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 лет назад
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 лет назад
  AzaezelX 36b31ae19d zip support followup 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
  Areloch d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 лет назад